AI-ported games: does it build?
This dataset records one narrow fact about every open-source game decompilation and port listed on reversedwithai.com: whether a fresh Ubuntu machine, given nothing but the repository and its own build files, finishes a build within a 20-minute cap. It is not a test of whether the game runs, renders or plays, and it is not a judgment on any project; most failures here are environment gaps, such as a console SDK a stock runner cannot install or original game data that is never supplied. The Works, Partial and Research labels are the outcomes each project reported on the source list, not mine.
As of October 29, 2026 · list fetched 2026-10-28 · 253 repositories checked
Results by reported outcome
Each table is one group of the source list, by the outcome the project reported. Reproducible means built or static_web. Of the 267 projects listed, 13 have no repository and were not checked.
| built | 23 | 22.3% |
| static_web | 1 | 1.0% |
| build_failed | 57 | 55.3% |
| no_build_system | 11 | 10.7% |
| needs_toolchain | 11 | 10.7% |
| reproducible | 24 | 23.3% |
| built | 22 | 17.5% |
| build_failed | 70 | 55.6% |
| timeout | 1 | 0.8% |
| no_build_system | 22 | 17.5% |
| needs_toolchain | 9 | 7.1% |
| clone_failed | 2 | 1.6% |
| reproducible | 22 | 17.5% |
| built | 5 | 20.8% |
| build_failed | 11 | 45.8% |
| no_build_system | 6 | 25.0% |
| needs_toolchain | 1 | 4.2% |
| clone_failed | 1 | 4.2% |
| reproducible | 5 | 20.8% |
Build files found below the root: 66. Submodule clones that fell back to a plain clone: 2. Retries: sdl3 6, clang 3.
Why a build did not finish
Every result other than built or static_web, broken down by the reason the harness recorded. The reason is mined from the build log with word lists, so read it as a signal.
| result / reason | Works | Partial | Research | All |
|---|---|---|---|---|
| build_failed/missing_toolchain | 23 | 17 | 5 | 45 |
| no_build_system/sources_without_build_files | 11 | 20 | 6 | 37 |
| build_failed/missing_dependency | 14 | 13 | 1 | 28 |
| build_failed/missing_assets | 16 | 10 | 1 | 27 |
| build_failed/unclassified | 0 | 19 | 0 | 19 |
| build_failed/compile_error | 3 | 11 | 4 | 18 |
| needs_toolchain/windows_script | 6 | 5 | 0 | 11 |
| needs_toolchain/windows_msbuild | 3 | 3 | 0 | 6 |
| clone_failed/repo_gone | 0 | 2 | 1 | 3 |
| needs_toolchain/premake_or_scons | 1 | 1 | 0 | 2 |
| needs_toolchain/android_gradle | 1 | 0 | 1 | 2 |
| no_build_system/notes_only | 0 | 2 | 0 | 2 |
| build_failed/hardcoded_path | 1 | 0 | 0 | 1 |
| timeout/build_exceeded_budget | 0 | 1 | 0 | 1 |
What was missing
The names the classifier pulled out of failed logs: packages, headers, tools and files the build asked for and did not find. At most six per repository, top 15 across the set.
| ReXGlue | 16 | |
| MSVC | 4 | |
| SDL3 | 3 | |
| windres | 3 | |
| MIPS toolchain | 3 | |
| clang | 3 | |
| arm-none-eabi | 3 | |
| Doxygen | 2 | |
| Direct3D | 2 | |
| devkitPro | 2 | |
| devkitARM | 2 | |
| uv | 1 | |
| asciidoctor | 1 | |
| zig | 1 | |
| mold | 1 |
Model family, Works group
The model each project named on the source list, grouped into families, crossed with the build result. Claude covers any mention of Claude or Anthropic; OpenAI covers GPT, Codex or OpenAI; a project that names both counts under Claude. This is the project's own description of its tooling.
| family | n | built | static_web | build_failed | no_build_system | needs_toolchain |
|---|---|---|---|---|---|---|
| Claude | 89 | 18 | 1 | 50 | 10 | 10 |
| OpenAI | 3 | 1 | 0 | 2 | 0 | 0 |
| other | 2 | 1 | 0 | 1 | 0 | 0 |
| not reported | 9 | 3 | 0 | 4 | 1 | 1 |
Last commit
Age of the most recent commit on each repository's default branch at the time of the check, counted from October 29, 2026.
| last commit | Works | Partial | Research | All |
|---|---|---|---|---|
| within 30 days | 94 | 123 | 23 | 240 |
| 31 to 90 days | 6 | 1 | 0 | 7 |
| 91 to 365 days | 3 | 0 | 0 | 3 |
| older than a year | 0 | 0 | 0 | 0 |
| unknown | 0 | 2 | 1 | 3 |
Every repository
One row per repository, sorted by reported outcome then id. The title links to the repository. Detail is the matched log phrase, cut to 80 characters.
| id | title | reported | result | reason | detail | build dir | last commit |
|---|---|---|---|---|---|---|---|
| w001 | Ace Combat 04: Shattered Skies port with Anthropic models | Works | build_failed | missing_toolchain | targets Windows first (ADR-005). Linux support is added after | . | 2026-10-27 |
| w002 | Apocalypse (PlayStation) recompiled with Claude | Works | build_failed | missing_assets | No generated code in /tmp/target/generated. Run: | . | 2026-10-19 |
| w003 | ARK: Survival Evolved reverse engineered with Claude | Works | needs_toolchain | windows_script | . | 2026-10-20 | |
| w004 | Batman: Arkham Knight and Marvel's Spider-Man Remastered | Works | needs_toolchain | windows_script | . | 2026-10-03 | |
| w005 | Azure Dreams (PlayStation) recompiled with Claude | Works | build_failed | missing_assets | recompiled BIOS backend available. Wanted: OpenBIOS;SCPH1001, but no | . | 2026-10-19 |
| w006 | BerlinGreen GreenBox: theqmz/ha-greenbox | Works | no_build_system | sources_without_build_files | . | 2026-10-23 | |
| w007 | Black & White (Lionhead, 2001): reverse engineered with AI | Works | built | exit_0 | . | 2026-10-25 | |
| w008 | Blinx 2 (Xbox, 2005) recompiled with Claude Opus 5.5 | Works | no_build_system | sources_without_build_files | . | 2026-10-19 | |
| w009 | Brave Fencer Musashi (USA) matching decompilation | Works | built | exit_0 | . | 2026-10-17 | |
| w010 | Burnout 3: Takedown (Xbox, NTSC-U) port with Claude Opus 5.5 | Works | build_failed | missing_dependency | add_subdirectory given source "/tmp/target/../xboxrecomp" which is not an | . | 2026-10-28 |
| w011 | Champions: Return to Arms reverse engineered with Claude | Works | build_failed | missing_dependency | Set -DPLAY_SOURCE_DIR=<path to a Play! checkout with submodules> | tools/rig | 2026-10-27 |
| w012 | Chessmaster 9000: reverse engineered with Codex | Works | build_failed | missing_toolchain | make: uv: No such file or directory | . | 2026-10-23 |
| w013 | Chrono Trigger (Nintendo DS) port with Claude | Works | build_failed | missing_dependency | Could not find FFMPEG_INCLUDE_DIR using the following files: | . | 2026-10-27 |
| w014 | Conker's Bad Fur Day recompiled with Claude Opus 5.5 | Works | build_failed | missing_assets | no ROM yet. Run this with the path to your ROM, for example: | . | 2026-10-13 |
| w015 | Capcom CPS-2 arcade games: reverse engineered with AI | Works | build_failed | missing_dependency | Could not find a package configuration file provided by "SDL3" with any of | . | 2026-10-28 |
| w016 | Deadly Premonition (Xbox 360, 2010) recompiled with Claude | Works | build_failed | missing_toolchain | rexglue.cmake:20 (message): | . | 2026-10-03 |
| w017 | Def Jam: Fight for NY (Xbox) recompiled with Claude | Works | build_failed | missing_dependency | Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE) | . | 2026-10-21 |
| w018 | Diablo II: Resurrected reverse engineered with AI | Works | build_failed | missing_assets | 由游戏文件生成的宿主表头目录>(dm_vault_tab.h | dm/android | 2026-10-28 |
| w019 | Donkey Kong Country: aiuon/DKC32X | Works | build_failed | missing_assets | usage: build.sh <Donkey Kong Country (USA).sfc> [out.32x] | . | 2026-10-26 |
| w020 | Dragon Ball Z: Budokai Tenkaichi 3 matching decompilation | Works | built | exit_0 | port/release | 2026-10-28 | |
| w021 | Dragon Ball Z: The Legacy of Goku II reverse engineered | Works | build_failed | missing_assets | unknown GAME 'log2': no /home/runner/dbzn64/games/log2/game.h. Stop. | platform/n64 | 2026-10-24 |
| w022 | Driver (PC, 1999) decompilation | Works | built | exit_0 | re | 2026-10-24 | |
| w023 | Empire Earth Gold (PC, 2001) recompiled with Claude Opus 5.5 | Works | built | exit_0 | app | 2026-10-16 | |
| w024 | F.E.A.R. (Xbox 360) recompiled with Claude | Works | build_failed | missing_toolchain | rexglue-sdk-nx>. | port-files | 2026-10-28 |
| w025 | F-Zero GX: ethannicholas/fzerogx-recomp | Works | built | exit_0 | . | 2026-10-23 | |
| w026 | Final Fantasy VII (PS1) decompilation with Claude | Works | no_build_system | sources_without_build_files | . | 2026-10-29 | |
| w027 | Firefighter (DOS shareware, 1985) decompilation with GPT-5.5 | Works | build_failed | missing_toolchain | make: asciidoctor: No such file or directory | . | 2026-06-08 |
| w028 | Gitaroo Man: Gitaroo Man Native | Works | no_build_system | sources_without_build_files | . | 2026-10-25 | |
| w029 | God of War (SCUS-97399): Vnnc1/gow-native-pc | Works | build_failed | missing_toolchain | CMAKE_RC_COMPILER could be found. | installer | 2026-10-27 |
| w030 | GoldenEye 007 port with Claude | Works | build_failed | missing_assets | ROM mandatory) | . | 2026-10-23 |
| w031 | GoldenEye 007 (Nintendo 64, 1997) port with Claude Sonnet 5 | Works | built | exit_0 | . | 2026-10-07 | |
| w032 | Grand Theft Auto: San Andreas reverse engineered with AI | Works | needs_toolchain | premake_or_scons | tools/premake/linux-clang-example | 2026-09-09 | |
| w033 | Grand Theft Auto 2 (PC, 1999) decompilation with Claude | Works | static_web | no_build_step_needed | web | 2026-10-24 | |
| w034 | Harvest Moon: Back to Nature reverse engineered with Claude | Works | no_build_system | sources_without_build_files | . | 2026-10-24 | |
| w035 | Harvest Moon: Back to Nature (PlayStation, USA) recompiled | Works | build_failed | missing_assets | recompiled BIOS backend available. Wanted: OpenBIOS, but no matching | . | 2026-08-17 |
| w036 | Hinokakera Chaotic Eclipse v1.01: reverse engineered with AI | Works | needs_toolchain | android_gradle | android | 2026-10-24 | |
| w037 | I, Robot: BPenzone/irobot | Works | build_failed | missing_assets | needed by 'build/32x/irobot.img'. Stop. | . | 2026-10-22 |
| w038 | James Pond 2: Codename RoboCod recompiled with Claude | Works | built | exit_0 | . | 2026-10-28 | |
| w039 | Jet Force Gemini (Nintendo 64, US) recompiled with Claude | Works | build_failed | missing_dependency | Cannot find source file: | . | 2026-10-25 |
| w040 | Jet Set Radio Future (Xbox, 2002) recompiled | Works | build_failed | missing_toolchain | d3d8_xbox.h:1101:25: note: ‘CreateImageSurface’ declared here | jsrf_recomp | 2026-10-16 |
| w041 | Peter Jackson's King Kong (Xbox 360, 2005) recompiled | Works | build_failed | missing_toolchain | rexglue.cmake:20 (message): | kk | 2026-10-23 |
| w042 | King's Field (PS1, 1995) recompiled with Claude | Works | needs_toolchain | windows_msbuild | tools/RecompOne | 2026-10-24 | |
| w043 | Mario Strikers Charged (PS Vita port) port with Claude | Works | build_failed | hardcoded_path | cannot create directory ‘/home/claude’: Permission denied | native | 2026-10-24 |
| w044 | Metal Slug 5 (Neo Geo MVS) recompiled | Works | built | exit_0 | . | 2026-10-19 | |
| w045 | Micro Machines (PC, DOS, 1994): reverse engineered with AI | Works | built | exit_0 | . | 2026-09-18 | |
| w046 | Midnight Club: Los Angeles Complete Edition recompiled | Works | build_failed | missing_toolchain | rexglue.cmake:20 (message): | . | 2026-10-27 |
| w047 | Hi-Res Adventure #1: Mystery House (Apple II, 1980) | Works | built | exit_0 | . | 2026-10-16 | |
| w048 | NARUTO SHIPPUDEN: Ultimate Ninja STORM series (PC, Xbox 360) | Works | no_build_system | sources_without_build_files | . | 2026-10-26 | |
| w049 | Nebula Cloud90: Nebula Cloud90 Game Link Fork | Works | build_failed | missing_toolchain | targets Windows x64 only. | . | 2026-10-22 |
| w050 | Need for Speed: Carbon reverse engineered with Claude | Works | no_build_system | sources_without_build_files | . | 2026-10-24 | |
| w051 | Neo Turf Masters (Neo Geo, 1996) decompilation | Works | built | exit_0 | . | 2026-10-19 | |
| w052 | NHL 2K8 recompiled with Claude | Works | build_failed | missing_toolchain | rexglue.cmake:20 (message): | . | 2026-10-27 |
| w053 | The Elder Scrolls IV: Oblivion Remastered (Steam, UE5) | Works | needs_toolchain | windows_script | kit | 2026-10-27 | |
| w054 | One Must Fall 2097: One Must Fall 2097 Remastered | Works | built | exit_0 | . | 2026-10-26 | |
| w055 | Pilotwings 64 (Nintendo 64, 1996) port with Claude Opus 5.5 | Works | build_failed | missing_toolchain | zig 0.16.0 not found: run `cargo run -p pw64-cbuild --example get_zig --features… | . | 2026-10-25 |
| w056 | PlayStation 1 games: PS1Recomp | Works | built | exit_0 | . | 2026-09-20 | |
| w057 | Pokémon Snap (Nintendo 64, 1999) recompiled with Claude | Works | build_failed | missing_assets | no ROM found. The RSP audio microcode (aspMain) is recompiled | . | 2026-10-25 |
| w058 | Project I.G.I.: I'm Going In decompilation | Works | build_failed | compile_error | error: CPU you selected does not support x86-64 instruction set | . | 2026-10-26 |
| w059 | Tomba! (PlayStation) recompiled with Claude Sonnet 4.6 | Works | build_failed | compile_error | undefined reference to `g_psx_func_override_hook' | recompiler | 2026-10-27 |
| w060 | Railroad Tycoon 2 decompilation with Claude Opus 5.5 | Works | build_failed | missing_toolchain | invalid linker name in argument '-fuse-ld=mold' | . | 2026-10-23 |
| w061 | San Francisco Rush 2049: cabi24/Rush2049PC | Works | build_failed | missing_dependency | No rule to make target 'CMakeFiles/game_probe.dir/probe/src__blob__CarSetup.c.o'… | . | 2026-10-28 |
| w062 | Sega Model 3: Supermodel: Sega Model 3 Arcade Emulator | Works | needs_toolchain | windows_msbuild | MSVC/Musashi68K | 2026-10-28 | |
| w063 | Shadow of the Colossus (PS2, 2005) recompiled with Claude | Works | build_failed | missing_assets | Recompiled game code not found in /tmp/target/Port/generated. | . | 2026-10-01 |
| w064 | Shantae recompiled with Claude | Works | built | exit_0 | gbrecompiled | 2026-10-22 | |
| w065 | Shockwave Player: DirPlayer-rs | Works | build_failed | missing_dependency | Can't resolve 'vm-rust' in '/tmp/target/src/services' | . | 2026-09-06 |
| w066 | Sid Meier's Civilization: reverse engineered with AI | Works | no_build_system | sources_without_build_files | . | 2026-10-26 | |
| w067 | Sierra SCI engine games: Sierra Softlock Analyzer | Works | build_failed | missing_dependency | Cannot find source file: | tools/scicompile | 2026-08-24 |
| w068 | Skies of Arcadia Legends: bmfrench89/skiesofarcadiadecomp | Works | build_failed | missing_toolchain | requires a different Python: 3.12.3 not in '>=3.14' | . | 2026-10-27 |
| w069 | Skies of Arcadia Legends recompiled with Claude Opus 5.5 | Works | built | exit_0 | . | 2026-10-22 | |
| w070 | SkyRoads (1993): reverse engineered with Claude Fable 5 | Works | build_failed | missing_assets | game files into the repo root to bundle them (iOS/web) or pass their folder to t… | . | 2026-06-11 |
| w071 | Snowboard Kids 2 (N64) matching decompilation | Works | build_failed | missing_toolchain | Unable to detect a suitable MIPS toolchain installed.. Stop. | . | 2026-10-22 |
| w072 | Snowboard Kids matching decompilation | Works | build_failed | missing_toolchain | Unable to detect a suitable MIPS cross toolchain installed.. Stop. | . | 2026-10-27 |
| w073 | Sonic CD (Mega-CD) recompiled with Claude | Works | needs_toolchain | windows_script | . | 2026-10-19 | |
| w074 | Sonic Riders: teclilla18/sonic-riders-recomp | Works | no_build_system | sources_without_build_files | . | 2026-10-26 | |
| w075 | South Park: Let's Go Tower Defense Play! (Xbox 360 XBLA) | Works | build_failed | missing_toolchain | rexglue.cmake:20 (message): | sptd | 2026-10-17 |
| w076 | Space Rangers 1 (PC, v1.7.2 English Steam) decompilation | Works | built | exit_0 | . | 2026-09-29 | |
| w077 | Super Street Fighter II Turbo HD Remix (Xbox Live Arcade) | Works | build_failed | missing_toolchain | rexglue.cmake | . | 2026-10-28 |
| w078 | SSX 3 (PlayStation 2) recompiled with Claude | Works | build_failed | missing_assets | failed to read `/tmp/target/generated/ee/game/Cargo.toml` | . | 2026-10-25 |
| w079 | Star Fox 2 recompiled with Claude Opus 5.5 | Works | needs_toolchain | windows_script | . | 2026-10-23 | |
| w080 | Star Fox (USA) (Rev 2) recompiled with Claude Opus 5.5 | Works | needs_toolchain | windows_script | . | 2026-10-23 | |
| w081 | Street Fighter Alpha 3 (US Dreamcast) recompiled with Claude | Works | build_failed | missing_dependency | required packages were not found: | . | 2026-10-28 |
| w082 | Super Bomberman 5: MauricioSuporte/SuperBomberman5SNESRecomp | Works | build_failed | missing_assets | run `bash tools/regen.sh` with your | . | 2026-10-25 |
| w083 | Super Mario 64 DS decompilation with Claude Opus 5 | Works | build_failed | compile_error | error: cannot specify ‘-o’ with ‘-c’, ‘-S’ or ‘-E’ with multiple files | port | 2026-10-29 |
| w084 | Super Robot Wars 64: dyzz/srw64-recomp (Marchwind 64) | Works | built | exit_0 | . | 2026-10-28 | |
| w085 | Super Smash Bros. for Wii U: Just-Stabb/Smash4ModdingTests | Works | needs_toolchain | windows_msbuild | tools/Sm4shCommand | 2026-10-28 | |
| w086 | Super Smash Bros. (N64) port with Claude | Works | build_failed | missing_dependency | Could not find a package configuration file provided by "libzip" with any | . | 2026-10-28 |
| w087 | WWE SmackDown vs. Raw 2008: reverse engineered with Claude | Works | build_failed | missing_toolchain | rexglue.cmake | . | 2026-10-25 |
| w088 | The Legend of Zelda: A Link to the Past (USA) | Works | no_build_system | sources_without_build_files | . | 2026-10-28 | |
| w089 | The Legend of Zelda: The Wind Waker HD recompiled | Works | build_failed | missing_assets | no generated code in /tmp/target/build/gen; run tools/recomp/recomp.py | . | 2026-10-21 |
| w090 | The Simpsons Wrestling recompiled with Claude | Works | built | exit_0 | . | 2026-10-13 | |
| w091 | Tiger Woods PGA Tour 2004: mitsevox/tw2004 | Works | no_build_system | sources_without_build_files | . | 2026-10-28 | |
| w092 | Tomba!: mstan/TombaRecomp | Works | build_failed | missing_assets | GENERATED_SOURCES and SYMBOLS are required | . | 2026-10-27 |
| w093 | Ultima IV: Quest of the Avatar reverse engineered with AI | Works | built | exit_0 | . | 2026-10-25 | |
| w094 | Age of Empires II: DE, Terraria reverse engineered with AI | Works | built | exit_0 | . | 2026-10-27 | |
| w095 | Vib-Ribbon (PAL, SCES-02873) decompilation | Works | build_failed | missing_toolchain | mips-linux-gnu-ld -EL -o build/MAIN_T.elf -Map build/vib-ribbon.map -T vib-ribbo… | . | 2026-10-23 |
| w096 | Virtua Fighter 3 recompiled | Works | build_failed | missing_dependency | fatal error: SDL3/SDL.h: No such file or directory | . | 2026-10-28 |
| w097 | Virtua Fighter (Sega Model 1 arcade, 1993) recompiled | Works | built | exit_0 | . | 2026-10-28 | |
| w098 | Virtual City decompilation with Claude | Works | build_failed | missing_toolchain | VC9 / MSVC 1500. Use tools/build-vc9.cmd. | . | 2026-10-25 |
| w099 | WakerQuest: Trastorillo/wakerquest | Works | build_failed | missing_toolchain | Android NDK toolchain (android/README.md) | android | 2026-10-26 |
| w100 | Weltendämmerung port with Claude Opus 4.5 | Works | built | exit_0 | web | 2026-01-05 | |
| w101 | Wipeout Pure (PSP, 2005) recompiled with Claude | Works | build_failed | missing_dependency | add_subdirectory given source "vendor/portablekit" which is not an existing | . | 2026-10-23 |
| w102 | WWE 2K14 (Xbox 360): PromethenDev/wwe2k14-recomp | Works | build_failed | missing_toolchain | rexglue.cmake | . | 2026-10-28 |
| w103 | X-Men 2: Clone Wars reverse engineered with Claude | Works | build_failed | missing_dependency | Cannot find source file: | . | 2026-10-28 |
| p001 | Ace of Angels: Ace of Angels Preservation Project | Partial | needs_toolchain | windows_script | tools | 2026-10-27 | |
| p002 | Age of Empires II: Definitive Edition engine and formats | Partial | built | exit_0 | . | 2026-10-28 | |
| p003 | American Conquest: GeneralPawz/acr | Partial | built | exit_0 | . | 2026-10-25 | |
| p004 | Amped 3 (Xbox 360, 2005) recompiled with Claude Opus 5.5 | Partial | built | exit_0 | launcher | 2026-10-27 | |
| p005 | Animal Crossing: New Horizons reverse engineered with Claude | Partial | build_failed | unclassified | . | 2026-10-28 | |
| p006 | Armored Core (PS1, SLUS-01323): reverse engineered with AI | Partial | built | exit_0 | re | 2026-10-27 | |
| p007 | Bakuten Shoot Beyblade: Gekitou! Saikyou Blader | Partial | needs_toolchain | windows_script | . | 2026-10-24 | |
| p008 | Balloon Fight (NES, USA) recompiled with Codex | Partial | build_failed | unclassified | . | 2026-10-21 | |
| p009 | Black & White decompilation with Claude | Partial | built | exit_0 | src/zlib | 2026-10-28 | |
| p010 | Bloodborne: bloodborne-native/bloodborne-mac | Partial | build_failed | missing_dependency | required packages were not found: | runtime | 2026-10-29 |
| p011 | Shin Bokura no Taiyou: Gyakushuu no Sabata (Boktai 3, GBA) | Partial | build_failed | unclassified | . | 2026-10-28 | |
| p012 | Burnout Dominator (PlayStation 2, Europe) recompiled | Partial | build_failed | missing_dependency | required packages were not found: | . | 2026-10-25 |
| p013 | Championship Manager 01/02: reverse engineered with Claude | Partial | build_failed | unclassified | . | 2026-10-28 | |
| p014 | Chibi-Robo!: reverse engineered with Claude Code | Partial | build_failed | unclassified | . | 2026-10-28 | |
| p015 | Colin McRae Rally 2.0 (PC, 2000): reverse engineered with AI | Partial | needs_toolchain | windows_msbuild | CMR2Decomp | 2026-10-21 | |
| p016 | Cooking Mama (Nintendo DS, USA) matching decompilation | Partial | no_build_system | sources_without_build_files | . | 2026-10-28 | |
| p017 | Crackdown 2 decompilation with Claude | Partial | needs_toolchain | windows_script | tools/research/ltcg_test | 2026-10-29 | |
| p018 | Crash Twinsanity decompilation: native PC port with Claude | Partial | build_failed | missing_dependency | Could not find a package configuration file provided by "SDL3" with any of | native | 2026-10-28 |
| p019 | Crazy Taxi (Sega Dreamcast) decompilation | Partial | build_failed | unclassified | . | 2026-10-28 | |
| p020 | Dark Sun: Shattered Lands (DOS, 1993) recompiled | Partial | build_failed | unclassified | . | 2026-10-28 | |
| p021 | Darkwatch: Arizona Vamp Recomp | Partial | build_failed | missing_dependency | Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE) | darkwatch-hle | 2026-10-24 |
| p022 | Devil May Cry 3: Dante's Awakening (PlayStation 2) | Partial | no_build_system | sources_without_build_files | . | 2026-10-26 | |
| p023 | Dissidia 012 Duodecim Final Fantasy reverse engineered | Partial | build_failed | missing_dependency | Unknown CMake command "portablekit_add_game". | port | 2026-10-28 |
| p024 | Dragon Quest VIII: Journey of the Cursed King (PS2, NTSC-U) | Partial | built | exit_0 | . | 2026-10-24 | |
| p025 | Dragon Valor (PlayStation, USA) recompiled | Partial | built | exit_0 | . | 2026-10-21 | |
| p026 | Driveclub (PlayStation 4) port with Claude | Partial | build_failed | unclassified | . | 2026-10-19 | |
| p027 | Driver: You Are the Wheelman reverse engineered with Claude | Partial | build_failed | missing_assets | needed by 'build/slus_008.42.elf'. Stop. | . | 2026-10-25 |
| p028 | Driver recompiled | Partial | build_failed | missing_assets | recompiled BIOS backend available. Wanted: OpenBIOS;SCPH1001, but no | . | 2026-09-30 |
| p029 | Nintendo DS games: reverse engineered with Claude Opus 5.5 | Partial | build_failed | compile_error | error: failed to run custom build command for `soup3-sys v0.5.0` | desktop | 2026-10-24 |
| p030 | Lunar: Silver Star Story Complete reverse engineered with AI | Partial | build_failed | missing_assets | needed by 'build/SLUS_006.28/program.elf'. Stop. | . | 2026-10-21 |
| p031 | Far Cry Instincts (Xbox, 2005) recompiled | Partial | built | exit_0 | . | 2026-10-26 | |
| p032 | Freedom Fighters (PC, 2003, Glacier 1 engine) port | Partial | build_failed | compile_error | error: no such file or directory: '/tmp/target/src/*.cpp' | tooling | 2026-10-28 |
| p033 | Fun Tracks (1997) recompiled with Codex | Partial | no_build_system | notes_only | . | 2026-10-28 | |
| p035 | Gears of War 3 (Xbox 360) recompiled | Partial | build_failed | missing_toolchain | ReXGlue requires the Clang compiler (LLVM Clang or AppleClang). Please set | . | 2026-08-21 |
| p036 | God Hand (PlayStation 2) recompiled with Claude | Partial | build_failed | missing_assets | Recompiled game code not found in /tmp/target/generated. | . | 2026-10-20 |
| p037 | God of War II (PlayStation 2): reverse engineered with AI | Partial | build_failed | compile_error | /usr/lib/gcc/x86_64-linux-gnu/13/include/smmintrin.h:455:1: error: inlining fail… | PS2Recomp | 2026-10-28 |
| p038 | God of War: Ascension reverse engineered with Claude | Partial | clone_failed | repo_gone | |||
| p039 | Gran Turismo 3: A-Spec (PS2) matching decompilation | Partial | no_build_system | sources_without_build_files | . | 2026-10-16 | |
| p040 | Gran Turismo 4 (PS2): reverse engineered with Claude | Partial | no_build_system | sources_without_build_files | . | 2026-10-27 | |
| p041 | Halo 2 (Xbox retail build) matching decompilation | Partial | no_build_system | sources_without_build_files | . | 2026-10-28 | |
| p042 | Heroes of Mana (Nintendo DS) decompilation | Partial | no_build_system | sources_without_build_files | . | 2026-10-28 | |
| p043 | Hitman: Contracts (PC, 2004) reverse engineered with AI | Partial | built | exit_0 | . | 2026-10-16 | |
| p044 | The Incredible Hulk: Ultimate Destruction (Xbox, 2005) | Partial | no_build_system | sources_without_build_files | . | 2026-10-27 | |
| p045 | ICO: reverse engineered with Claude | Partial | build_failed | missing_assets | ppu_recomp.h in /tmp/target/port/recompiled. | port | 2026-10-26 |
| p046 | Illusion of Gaia (SNES, USA) port with Claude Opus 5.5 | Partial | built | exit_0 | . | 2026-10-16 | |
| p047 | Juiced 2: Hot Import Nights recompiled with Claude | Partial | build_failed | missing_toolchain | rexglue.cmake:20 (message): | . | 2026-10-27 |
| p048 | Killzone 3 port | Partial | build_failed | missing_assets | ppu_recomp.h in /tmp/target/work/recomp. | port/kz3 | 2026-10-28 |
| p049 | Killzone: Liberation recompiled with Claude | Partial | build_failed | missing_assets | No generated code in /tmp/target/build/kzl/gen. Run tools/kzl/extract.py | . | 2026-10-24 |
| p050 | Killzone (PS2, 2004) recompiled with Claude | Partial | build_failed | missing_dependency | required packages were not found: | . | 2026-10-28 |
| p051 | Kingdom Hearts 358/2 Days matching decompilation | Partial | built | exit_0 | assets | 2026-10-23 | |
| p052 | Kingdom Hearts 358/2 Days: reverse engineered with AI | Partial | built | exit_0 | assets | 2026-10-28 | |
| p053 | Kirikae recompiled | Partial | built | exit_0 | . | 2026-10-28 | |
| p054 | Klonoa: Empire of Dreams (GBA) decompilation with Claude | Partial | build_failed | missing_toolchain | arm-none-eabi-cpp: command not found | . | 2026-10-05 |
| p055 | Landstalker: The Treasures of King Nole (Mega Drive) | Partial | build_failed | unclassified | landstalker | 2026-10-29 | |
| p056 | Dragon Ball Z: The Legacy of Goku II (GBA, USA) | Partial | build_failed | missing_toolchain | arm-none-eabi-gcc -mthumb -mcpu=arm7tdmi -Os -Wall -Wextra -ffreestanding -fno-b… | . | 2026-10-25 |
| p057 | Legend of Legaia: Legend of Legaia Reverse Engineering | Partial | built | exit_0 | . | 2026-10-28 | |
| p058 | Link's Awakening (Switch) recomp, built with Claude Code | Partial | build_failed | compile_error | runtime/main.c:2:10: fatal error: 'SDL3/SDL.h' file not found | . | 2026-10-26 |
| p059 | Madden NFL 08 (Xbox 360) recompiled with Claude | Partial | build_failed | missing_toolchain | rexglue.cmake:20 (message): | . | 2026-10-26 |
| p060 | Metal Slug 3 (Neo Geo MVS, 2000) recompiled | Partial | built | exit_0 | . | 2026-10-17 | |
| p061 | Disney's Mickey Saves the Day 3D Adventure (PC, 2000) | Partial | build_failed | unclassified | port | 2026-10-23 | |
| p062 | Mission: Impossible (Nintendo 64) reverse engineered with AI | Partial | build_failed | missing_dependency | Cannot find source file: | . | 2026-10-24 |
| p063 | MLB Power Pros 2008 (Wii) recompiled with Claude Opus 5.5 | Partial | build_failed | missing_toolchain | MSVC on Windows x64 | tools/host-sampler | 2026-10-24 |
| p064 | Monster Hunter Freedom Unite: MHForever | Partial | build_failed | missing_dependency | required packages were not found: | . | 2026-10-28 |
| p065 | Mortal Kombat: Deadly Alliance, Deception, and Armageddon | Partial | build_failed | missing_dependency | Could not find a package configuration file provided by "Qt6" (requested | launcher | 2026-10-28 |
| p066 | MVP Baseball 2005 (GameCube, USA rev 0) decompilation | Partial | built | exit_0 | engine | 2026-10-27 | |
| p067 | NFL Street 2 (GameCube) decompilation with Claude | Partial | no_build_system | sources_without_build_files | . | 2026-10-28 | |
| p068 | Nintendogs: Dachshund and Friends reverse engineered with AI | Partial | no_build_system | sources_without_build_files | . | 2026-10-28 | |
| p069 | Rise of Nations: Extended Edition reverse engineered with AI | Partial | no_build_system | sources_without_build_files | . | 2026-10-13 | |
| p070 | Ratchet & Clank series (PlayStation 2) decompilation | Partial | timeout | build_exceeded_budget | port | 2026-10-28 | |
| p071 | Parkan: Iron Strategy reverse engineered with AI | Partial | build_failed | missing_dependency | Could not find a package configuration file provided by "SDL3" with any of | . | 2026-10-27 |
| p072 | Perfect Dark (N64) recompiled with Claude Opus 5.5 | Partial | build_failed | missing_dependency | Cannot find source file: | . | 2026-10-27 |
| p073 | Pro Evolution Soccer 6 (PlayStation 2) decompilation | Partial | no_build_system | sources_without_build_files | . | 2026-10-28 | |
| p074 | Pirates of the Caribbean: At World's End reverse engineered | Partial | build_failed | missing_toolchain | rexglue-sdk/CMakeLists.txt:84 (message): | . | 2026-10-27 |
| p075 | Pokémon SoulSilver: reverse engineered with Claude | Partial | build_failed | missing_toolchain | devkitpro/devkitARM/bin/arm-none-eabi-gcc: No such file or directory | soulsilver3ds/full | 2026-10-28 |
| p076 | Pokémon Ultra Sun decompilation with Claude | Partial | no_build_system | sources_without_build_files | . | 2026-10-12 | |
| p077 | Pokémon Colosseum recompiled with Claude | Partial | built | exit_0 | . | 2026-10-20 | |
| p078 | Pokemon SoulSilver (Nintendo DS, US) recompiled | Partial | build_failed | missing_dependency | could not find requested file: | . | 2026-10-21 |
| p079 | Powerpuff Girls Z (Nintendo DS, JP) decompilation | Partial | no_build_system | sources_without_build_files | . | 2026-10-28 | |
| p080 | Precursor: reverse engineered with Claude | Partial | built | exit_0 | . | 2026-10-24 | |
| p081 | Prince of Persia: The Sands of Time (Xbox) recompiled | Partial | build_failed | missing_toolchain | CMAKE_RC_COMPILER could be found. | . | 2026-10-28 |
| p082 | Gran Turismo 4 and God of War II (PlayStation 2) recompiled | Partial | build_failed | compile_error | /tmp/target/runtime/include/ps2/vu_ops.hpp:399:25: error: ‘__builtin_elementwise… | . | 2026-10-28 |
| p083 | DX-Ball 1.07 (1996): reverse engineered with Codex | Partial | build_failed | compile_error | /tmp/target/src/boards.c:30:5: error: ignoring return value of ‘fread’ declared … | . | 2026-10-22 |
| p084 | Touhou 4: Lotus Land Story reverse engineered with AI | Partial | needs_toolchain | windows_script | scripts/windows | 2026-10-28 | |
| p085 | Resident Evil 2: reverse engineered with Claude Opus 5.5 | Partial | build_failed | missing_toolchain | devkitpro/devkitarm make | . | 2026-10-28 |
| p086 | Resident Evil Code: Veronica X (PS2, NTSC-U) decompilation | Partial | build_failed | unclassified | . | 2026-10-25 | |
| p087 | Retro console games: reverse engineered with Claude Opus 4.6 | Partial | build_failed | unclassified | cosim | 2026-10-28 | |
| p088 | Robotech: Battlecry decompilation with Claude | Partial | build_failed | missing_dependency | add_subdirectory given source "/tmp/target/../xboxrecomp" which is not an | . | 2026-10-28 |
| p089 | Star Wars: Rogue Squadron (Nintendo 64, 1998) recompiled | Partial | build_failed | missing_toolchain | MIPS GCC and ld: set MIPS_TOOLCHAIN_DIR (now | . | 2026-10-28 |
| p090 | San Francisco Rush 2049 (Dreamcast) decompilation | Partial | build_failed | compile_error | error: subprocess-exited-with-error | matching-evidence/2026-10-18/campaign100-lane2 | 2026-10-27 |
| p091 | Scooby-Doo! Night of 100 Frights: mitsevox/n100f | Partial | no_build_system | sources_without_build_files | . | 2026-10-28 | |
| p092 | Shadow of the Colossus (PS2, NTSC-U) matching decompilation | Partial | built | exit_0 | . | 2026-10-28 | |
| p093 | Shadow the Hedgehog (GameCube, USA) recompiled with Claude | Partial | build_failed | missing_toolchain | CMAKE_RC_COMPILER could be found. | . | 2026-10-21 |
| p094 | Sheep, Dog ’n’ Wolf: Rewooled reverse engineered with Claude | Partial | build_failed | compile_error | undefined reference to `D3DApp::Render_SetStateFlags(unsigned int)' | . | 2026-10-22 |
| p095 | Sim RPG Maker 95: reverse engineered with Claude | Partial | needs_toolchain | windows_msbuild | client | 2026-10-25 | |
| p096 | SOCOM II (SCUS-97275 r0001) decompilation with Claude | Partial | no_build_system | sources_without_build_files | . | 2026-10-25 | |
| p097 | 3D Pinball for Windows: Space Cadet (Windows XP SP3) | Partial | needs_toolchain | windows_script | amd64 | 2026-10-23 | |
| p098 | Star Wars Episode I: The Phantom Menace (USA Rev 1) | Partial | build_failed | missing_assets | needed by 'build/us/tpm.elf'. Stop. | . | 2026-10-26 |
| p099 | Super Bowling 64 decompilation with Claude | Partial | build_failed | missing_toolchain | Error 127 | . | 2026-10-28 |
| p100 | Super Mario 64: reverse engineered with Claude Opus 5.5 | Partial | build_failed | unclassified | . | 2026-10-18 | |
| p101 | Super Mario Sunshine (GMSE01) matching decompilation | Partial | no_build_system | sources_without_build_files | . | 2026-10-06 | |
| p102 | Super Smash Bros. Ultimate recompiled with Claude | Partial | build_failed | compile_error | error: subprocess-exited-with-error | scripts | 2026-10-21 |
| p103 | Touhou Eiyashou: Imperishable Night (PC) reverse engineered | Partial | build_failed | unclassified | . | 2026-10-15 | |
| p104 | The Getaway (SCUS-97133): miguel-apereira/TheGetawayRecomp | Partial | clone_failed | repo_gone | |||
| p105 | The Legend of Zelda: A Link Between Worlds | Partial | no_build_system | sources_without_build_files | . | 2026-10-28 | |
| p106 | The Legend of Zelda: Breath of the Wild reverse engineered | Partial | build_failed | missing_assets | no generated code in | android/gamelib | 2026-10-27 |
| p107 | The Legend of Zelda: Link's Awakening (2019) | Partial | build_failed | compile_error | runtime/main.c:2:10: fatal error: 'SDL3/SDL.h' file not found | . | 2026-10-25 |
| p108 | The Sims: Bustin' Out (GBA) matching decompilation | Partial | build_failed | missing_toolchain | make: toolchains/analysis-venv/bin/python: No such file or directory | . | 2026-10-28 |
| p109 | Tokimeki Memorial: reverse engineered with Claude | Partial | needs_toolchain | premake_or_scons | tools/port/native_audio | 2026-10-27 | |
| p110 | Tom Clancy's Ghost Recon Advanced Warfighter (Xbox 360) | Partial | build_failed | missing_toolchain | rexglue.cmake:20 (message): | port-mp | 2026-10-27 |
| p111 | Tonic Trouble: seco560/OpenTonic | Partial | built | exit_0 | core | 2026-10-29 | |
| p112 | Tony Hawk's Pro Skater (N64): andrewnakas/thpSkate3 | Partial | build_failed | missing_toolchain | MSVC is strongly recommended. | port | 2026-10-28 |
| p113 | Tony Hawk’s Underground 2 (PC) decompilation | Partial | build_failed | unclassified | . | 2026-10-29 | |
| p114 | Touhou Reiiden (The Highly Responsive to Prayers) port | Partial | needs_toolchain | windows_msbuild | . | 2026-10-27 | |
| p115 | Tourist Trophy (PS2): reverse engineered with Claude | Partial | no_build_system | sources_without_build_files | . | 2026-10-14 | |
| p116 | Transformers / Transformers Armada: Prelude to Energon… | Partial | no_build_system | notes_only | . | 2026-10-18 | |
| p117 | Ultimate Spider-Man (Nintendo DS) decompilation | Partial | no_build_system | sources_without_build_files | . | 2026-10-28 | |
| p118 | Vagrant Story (PlayStation, 2000) matching decompilation | Partial | build_failed | unclassified | . | 2026-10-28 | |
| p119 | Wave Race: Blue Storm recompiled with Claude | Partial | built | exit_0 | . | 2026-10-28 | |
| p120 | Way of the Samurai (PS2) decompilation with Claude | Partial | no_build_system | sources_without_build_files | . | 2026-10-22 | |
| p121 | White Knight Chronicles II (PS3, USA BLUS30784) recompiled | Partial | build_failed | missing_assets | ppu_recomp.h in /tmp/target/recompiled. | . | 2026-10-22 |
| p122 | The Legend of Zelda: The Wind Waker HD (Wii U) recompiled | Partial | build_failed | unclassified | . | 2026-10-17 | |
| p123 | Wizardry VII: Crusaders of the Dark Savant decompilation | Partial | build_failed | unclassified | . | 2026-10-28 | |
| p124 | WWE SmackDown vs. Raw 2011 recompiled with Claude | Partial | build_failed | missing_toolchain | rexglue.cmake:20 (message): | . | 2026-10-02 |
| p125 | Xena: Warrior Princess reverse engineered with Claude | Partial | build_failed | unclassified | port | 2026-10-27 | |
| p126 | Yo-kai Watch 4++ (Nintendo Switch, final update) recompiled | Partial | built | exit_0 | . | 2026-10-29 | |
| p127 | The Legend of Zelda: Echoes of Wisdom recompiled with Claude | Partial | build_failed | compile_error | runtime/main.c:2:10: fatal error: 'SDL3/SDL.h' file not found | . | 2026-10-21 |
| r001 | Age of Empires III: The Asian Dynasties (age3y.exe) | Research | clone_failed | repo_gone | |||
| r002 | Battlefield 2142 decompilation with Claude | Research | built | exit_0 | . | 2026-10-28 | |
| r003 | Bloodborne (CUSA03173) decompilation with Claude | Research | built | exit_0 | . | 2026-10-28 | |
| r004 | God of War: Ascension recompiled with Claude | Research | build_failed | missing_assets | ppu_recomp.h in /tmp/target/port/recompiled. | port | 2026-10-28 |
| r005 | GoldenEye 007 Android Port port with Claude | Research | build_failed | compile_error | /tmp/target/port/src/romdata.c:440:17: error: unknown type name ‘FILE’ | . | 2026-10-25 |
| r006 | Gran Turismo 4 (PC port experiment) matching decompilation | Research | built | exit_0 | . | 2026-10-18 | |
| r007 | Grand Theft Auto: Chinatown Wars reverse engineered with AI | Research | build_failed | compile_error | ld: error: unable to find library -lkernel32 | . | 2026-10-26 |
| r008 | Killzone Mercenary (PCSA00107): reverse engineered with AI | Research | build_failed | missing_toolchain | supports Windows only. | . | 2026-10-26 |
| r009 | King's Field IV (SLES-50920): reverse engineered with Claude | Research | no_build_system | sources_without_build_files | . | 2026-10-29 | |
| r010 | Midnight Club: Los Angeles Complete Edition | Research | build_failed | missing_toolchain | rexglue.cmake:20 (message): | . | 2026-10-23 |
| r011 | Nokia DCT3: reverse engineered with AI | Research | built | exit_0 | . | 2026-10-28 | |
| r012 | Optiver Delta Dash: Qanpi/optiver-delta-dash | Research | no_build_system | sources_without_build_files | . | 2026-10-27 | |
| r013 | Otogi: Myth of Demons reverse engineered with AI | Research | build_failed | missing_toolchain | d3d8_xbox.h:1101:25: note: ‘CreateImageSurface’ declared here | . | 2026-10-26 |
| r014 | PC Engine / TurboGrafx-16: rages4calm/pcenginerecomp | Research | built | exit_0 | . | 2026-10-28 | |
| r015 | Rally Trophy 1.01 decompilation with AI coding agents | Research | no_build_system | sources_without_build_files | . | 2026-10-28 | |
| r016 | Resident Evil 5: Gold Edition (re5dx9.exe) recompiled | Research | build_failed | missing_dependency | não encontrado | . | 2026-10-28 |
| r017 | RomeTW.exe: YunataSavior/RTWDecomp | Research | no_build_system | sources_without_build_files | . | 2026-10-22 | |
| r018 | Shrek 2 (Game Boy Advance): Project Far Far Away | Research | needs_toolchain | android_gradle | android | 2026-10-23 | |
| r019 | Star Ocean: The Second Story (USA, PS1) decompilation | Research | build_failed | missing_toolchain | PSXRECOMP_ROOT not set or missing | recomp/rtfull | 2026-10-28 |
| r020 | Steel Battalion (Xbox, 2002) recompiled with ChatGPT Codex | Research | no_build_system | sources_without_build_files | . | 2026-10-28 | |
| r021 | Super Mario 64 DS: EstebanPdN/sm64ds-3ds | Research | build_failed | compile_error | /tmp/target/tests/options_menu/test_native_pause.cpp:63:2: error: this ‘for’ cla… | . | 2026-10-25 |
| r022 | Super Smash Bros. Ultimate port | Research | build_failed | compile_error | error: subprocess-exited-with-error | scripts | 2026-10-28 |
| r023 | The Legend of Zelda: The Wind Waker decompilation | Research | no_build_system | sources_without_build_files | . | 2026-10-27 | |
| r024 | Tony Hawk's Pro Skater (N64) matching decompilation | Research | build_failed | missing_toolchain | MSVC is strongly recommended. | port | 2026-10-24 |
Method
Each repository is shallow-cloned with its submodules into a fresh ubuntu-24.04 GitHub-hosted runner. A common set of Ubuntu packages (SDL2, GLEW, GLFW, OpenAL, Vulkan, X11 and Wayland headers, clang, meson, ninja and more) is installed before the clock starts. The harness then looks for build files from the root down to three directory levels, picks the shallowest directory that has one, runs one conventional build command for that system under a 20-minute budget, and classifies the outcome from the log. At most two retries are allowed, and only when the log asks for SDL3 or Clang. Nothing from the repository runs except the build command; no binary is executed, no game data is ever downloaded or supplied.
The harness is public at github.com/major-matters/ai-port-build-check (this run: commit 832c2f8). The raw dataset behind this page, one JSON document with the aggregates and every row, is at /data/ai-ports-build-check.json. Data: CC BY 4.0. Harness code: MIT.
Result values
Reason values
Limitations
- A build file three levels down is found; one deeper is not. Build files under vendor, third_party, tests and similar directories are ignored on purpose.
- The shallowest directory wins. A root build.sh is chosen over a src/CMakeLists.txt, on the theory that the repository's own script knows how to drive its own tree.
- Only Ubuntu packages and SDL3 from source are supplied. Anything else a project needs (a console SDK, a Windows toolchain, Metal, the original game) shows up as needs_toolchain, missing_toolchain or missing_assets, which is the expected result for most decompilations.
- Retries are limited to two cases, SDL3 and Clang. A project that needs a different compiler version, a nightly Rust or a specific Python is reported as it failed, not fixed.
- The reason patterns are word lists. They over-match now and then (a stray "retail" or "wasm" in a log) and under-match when the real error scrolled past the 600-line log tail, which lands in unclassified. A second pass over the kept tails can only move a row from unclassified or compile_error to a more specific reason, never the other way, and such rows carry reason_source and reason_runner.
- The asset check is a phrase scan of the README and build docs and over-matches short words like "rom" and "iso"; only the strict phrases are counted.
- Nothing here says whether the built program runs, renders or matches the original.
- One repository on the partial list did not complete because its runner was shut down twice; it is absent rather than guessed.
The check reruns monthly against the current list and the current head of each repository, and each run replaces this page and the JSON. The list owner is welcome to the harness: it is open source, runs on a disposable machine, and asks the same one question of every entry.
See also: the MCP open data, governance, build log.