{
 "as_of": "2026-10-29",
 "schema_version": 1,
 "method": "Every repository that built in the clean-room pass was built again on a fresh GitHub-hosted runner, then the most likely executable the build produced was launched under a virtual X display with dummy audio and no game files present, for at most 45 seconds. After 20 seconds the harness counted X windows. The exit code, the window list, and the last lines of output decide the outcome. No paid or proprietary file was supplied; the question is what a player sees before adding their own copy of the game.",
 "summary": {
  "rows": 50,
  "built_again": 49,
  "no_native_program": 8,
  "nothing_launchable": 14,
  "missing_runtime_library": 2,
  "native_programs": 25,
  "runs_without_player_files": 3,
  "runs_pct_of_native": 12.0,
  "asked_for_files": 4,
  "by_bucket": {
   "printed_usage": 14,
   "exited_clean": 2,
   "window_opened_kept_running": 3,
   "ran_self_test": 2,
   "vendored_tool_only": 1,
   "no_native_program": 8,
   "missing_runtime_library": 2,
   "tests_or_libraries_only": 5,
   "exited_asking_for_files": 4,
   "not_built": 1,
   "nothing_built": 8
  },
  "by_reported_outcome": {
   "Partial": {
    "printed_usage": 5,
    "exited_clean": 2,
    "window_opened_kept_running": 3,
    "ran_self_test": 2,
    "vendored_tool_only": 1,
    "no_native_program": 2,
    "missing_runtime_library": 1,
    "tests_or_libraries_only": 3,
    "exited_asking_for_files": 1,
    "not_built": 1,
    "nothing_built": 1
   },
   "Research": {
    "printed_usage": 4,
    "nothing_built": 1
   },
   "Works": {
    "no_native_program": 6,
    "nothing_built": 6,
    "missing_runtime_library": 1,
    "exited_asking_for_files": 3,
    "tests_or_libraries_only": 2,
    "printed_usage": 5
   }
  },
  "readme_says_needs_assets": 50
 },
 "bucket_labels": {
  "window_opened_kept_running": "opened a window and kept running",
  "window_opened_exited_clean": "opened a window, then exited cleanly",
  "kept_running_no_window": "kept running, no window",
  "exited_clean": "exited cleanly",
  "exited_asking_for_files": "exited asking for files",
  "missing_runtime_library": "started, then a system library was missing on the runner",
  "printed_usage": "printed a usage screen (a command-line tool, not a game)",
  "vendored_tool_only": "built only a vendored dependency",
  "exited_with_error": "exited with an error",
  "crashed": "crashed",
  "no_executable_found": "built nothing that can be launched",
  "nothing_built": "the build command ran and produced no targets at all",
  "tests_or_libraries_only": "the build produced only test programs and libraries",
  "ran_self_test": "ran its own self-test and passed (a check program, not a game)",
  "not_built": "did not build this time",
  "smoke_error": "smoke step failed",
  "no_native_program": "builds a package or a web app, nothing to launch natively"
 },
 "rows": [
  {
   "id": "p002",
   "repo": "https://github.com/librematch/genie",
   "title": "Age of Empires II: Definitive Edition engine and formats",
   "platform": "Rust library",
   "outcome_reported": "Partial",
   "build_system": "cargo",
   "build_result": "built",
   "build_seconds": 88,
   "readme_needs_assets": true,
   "asset_signals": [
    "game data",
    "game files",
    "original game"
   ],
   "smoke_outcome": "printed_usage",
   "bucket": "printed_usage",
   "runs_without_player_files": false,
   "executable": "<repo>/target/release/gsk",
   "candidates": 1,
   "exit_code": 2,
   "timed_out": false,
   "seconds_alive": 25,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [
    "",
    "Options:",
    "  -v, --verbose          Enable verbose logging",
    "  -c, --config <CONFIG>  Use the specified config file",
    "  -h, --help             Print help",
    "  -V, --version          Print version"
   ],
   "run_id": "40855295076",
   "checked_at": "2026-10-29T10:12:19+00:00"
  },
  {
   "id": "p003",
   "repo": "https://github.com/GeneralPawz/acr",
   "title": "American Conquest: GeneralPawz/acr \u00b7 Reversed with AI",
   "platform": "Windows, WebAssembly",
   "outcome_reported": "Partial",
   "build_system": "cargo",
   "build_result": "built",
   "build_seconds": 239,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
    "game data",
    "game files",
    "original game"
   ],
   "smoke_outcome": "exited_clean",
   "bucket": "exited_clean",
   "runs_without_player_files": false,
   "executable": "<repo>/target/release/AmericanConquest",
   "candidates": 10,
   "exit_code": 0,
   "timed_out": false,
   "seconds_alive": 23,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:50:49+00:00"
  },
  {
   "id": "p004",
   "repo": "https://github.com/minty-hippo/amped3revamped",
   "title": "Amped 3 (Xbox 360, 2005) recompiled with Claude Opus 5.5",
   "platform": "Windows (from an Xbox 360 disc image)",
   "outcome_reported": "Partial",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 72,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
    "game files",
    "iso",
    "original game"
   ],
   "smoke_outcome": "window_opened_kept_running",
   "bucket": "window_opened_kept_running",
   "runs_without_player_files": true,
   "executable": "<build>/amped3-launcher",
   "candidates": 1,
   "exit_code": null,
   "timed_out": true,
   "seconds_alive": 45,
   "windows": [
    "\"Amped 3 Revamped\": (\"amped3-launcher\" \"amped3-launcher\")  1280x760+0+-20  +0+-20"
   ],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [
    "XIO:  fatal IO error 4 (Interrupted system call) on X server \":99\"",
    "      after 3625 requests (3625 known processed) with 0 events remaining."
   ],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:48:18+00:00"
  },
  {
   "id": "p006",
   "repo": "https://github.com/byroweb/AC1_RE",
   "title": "Armored Core (PS1, SLUS-01323): reverse engineered with AI",
   "platform": "PlayStation",
   "outcome_reported": "Partial",
   "build_system": "make",
   "build_result": "built",
   "build_seconds": 1,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
    "game data",
    "iso",
    "legally obtained",
    "retail",
    "rom"
   ],
   "smoke_outcome": "ran_self_test",
   "bucket": "ran_self_test",
   "runs_without_player_files": false,
   "executable": "<repo>/re/build/mission_sim",
   "candidates": 2,
   "exit_code": 0,
   "timed_out": false,
   "seconds_alive": 22,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:46:45+00:00"
  },
  {
   "id": "p009",
   "repo": "https://github.com/openblack/bw1-decomp",
   "title": "Black & White decompilation with Claude \u00b7 Reversed with AI",
   "platform": "Windows / Classic Mac OS",
   "outcome_reported": "Partial",
   "build_system": "make",
   "build_result": "built",
   "build_seconds": 1,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
    "game data",
    "iso",
    "original game",
    "retail"
   ],
   "smoke_outcome": "vendored_tool_only",
   "bucket": "vendored_tool_only",
   "runs_without_player_files": false,
   "executable": "<repo>/src/zlib/minigzip",
   "candidates": 1,
   "exit_code": 0,
   "timed_out": false,
   "seconds_alive": 20,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:47:05+00:00"
  },
  {
   "id": "p024",
   "repo": "https://github.com/Igrise12/DQVIIIPC",
   "title": "Dragon Quest VIII: Journey of the Cursed King (PS2, NTSC-U)",
   "platform": "Windows, Linux",
   "outcome_reported": "Partial",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 441,
   "readme_needs_assets": true,
   "asset_signals": [
    "baserom",
    "game data",
    "iso",
    "legally obtained"
   ],
   "smoke_outcome": "printed_usage",
   "bucket": "printed_usage",
   "runs_without_player_files": false,
   "executable": "<build>/src/host/dq8-game",
   "candidates": 5,
   "exit_code": 2,
   "timed_out": false,
   "seconds_alive": 20,
   "windows": [],
   "asked_for_files": true,
   "mentioned_files": [],
   "stderr_tail": [
    "  --version | --help",
    "",
    "exit status: 0 the run ended as asked (--until met, --vblanks reached, a --stop-at-* or",
    "--stop-at-first-syscall stop, the window closed), 1 any other guest stop, 2 usage, I/O, disc",
    "verification or module validation, 3 the GS backend or the window failed to start,",
    "4 --vblanks ran out before --until held"
   ],
   "run_id": "40855295076",
   "checked_at": "2026-10-29T10:18:40+00:00"
  },
  {
   "id": "p025",
   "repo": "https://github.com/victor-takai/dragon-valor-recomp",
   "title": "Dragon Valor (PlayStation, USA) recompiled",
   "platform": "Windows",
   "outcome_reported": "Partial",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 265,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
    "iso",
    "retail",
    "rom"
   ],
   "smoke_outcome": "window_opened_kept_running",
   "bucket": "window_opened_kept_running",
   "runs_without_player_files": true,
   "executable": "<build>/DragonValorRecompiled",
   "candidates": 1,
   "exit_code": null,
   "timed_out": true,
   "seconds_alive": 45,
   "windows": [
    "\"Dragon Valor - Launcher\": (\"DragonValorRecompiled\" \"DragonValorRecompiled\")  1100x688+90+16  +90+16"
   ],
   "asked_for_files": false,
   "mentioned_files": [
    "/tmp/build/overlay_captures.json"
   ],
   "stderr_tail": [
    "psxrecomp: main() entered",
    "psxrecomp: execution=ENHANCED identity=a45799857ef4be4851e3bd2957092a1955434f1c8942f65093da26ad875ad1e9",
    "[launcher] SDL runtime 3.4.10 (SDL-release-3.4.10-0-g8e37db5e7)",
    "[rui] color emoji backend: freetype+harfbuzz; flags: bundled sheet"
   ],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:52:57+00:00"
  },
  {
   "id": "p031",
   "repo": "https://github.com/VinceIP/fci-recomp",
   "title": "Far Cry Instincts (Xbox, 2005) recompiled",
   "platform": "Xbox to Windows",
   "outcome_reported": "Partial",
   "build_system": "python",
   "build_result": "built",
   "build_seconds": 6,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
    "iso",
    "legally obtained",
    "original game"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "no_native_program",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:46:55+00:00"
  },
  {
   "id": "p043",
   "repo": "https://github.com/abhinavt0681/hitman-contracts_clone",
   "title": "Hitman: Contracts (PC, 2004) reverse engineered with AI",
   "platform": "Windows (x86)",
   "outcome_reported": "Partial",
   "build_system": "cargo",
   "build_result": "built",
   "build_seconds": 785,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
    "game data",
    "retail"
   ],
   "smoke_outcome": "missing_runtime_library",
   "bucket": "missing_runtime_library",
   "runs_without_player_files": false,
   "executable": "<repo>/target/release/hitman_clone",
   "candidates": 2,
   "exit_code": 101,
   "timed_out": false,
   "seconds_alive": 20,
   "windows": [],
   "asked_for_files": true,
   "mentioned_files": [
    "libxkbcommon-x11.so"
   ],
   "stderr_tail": [
    "\u001b[2m2026-10-29T10:23:16.807753Z\u001b[0m \u001b[32m INFO\u001b[0m \u001b[2mxkbcommon_dl\u001b[0m\u001b[2m:\u001b[0m Failed loading `libxkbcommon-x11.so.0`. Error: CantOpen(DlOpen { desc: \"libxkbcommon-x11.so.0: cannot open shared object file: No such file or directory\" })",
    "\u001b[2m2026-10-29T10:23:16.807810Z\u001b[0m \u001b[32m INFO\u001b[0m \u001b[2mxkbcommon_dl\u001b[0m\u001b[2m:\u001b[0m Failed loading `libxkbcommon-x11.so`. Error: CantOpen(DlOpen { desc: \"libxkbcommon-x11.so: cannot open shared object file: No such file or directory\" })",
    "",
    "thread 'main' (13672) panicked at /home/runner/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/xkbcommon-dl-0.4.2/src/x11.rs:59:28:",
    "Library libxkbcommon-x11.so could not be loaded.",
    "note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace"
   ],
   "run_id": "40855295076",
   "checked_at": "2026-10-29T10:23:36+00:00"
  },
  {
   "id": "p046",
   "repo": "https://github.com/mrOt4/babel-recomp",
   "title": "Illusion of Gaia (SNES, USA) port with Claude Opus 5.5",
   "platform": "SNES to Linux / Windows / Android / consoles",
   "outcome_reported": "Partial",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 117,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "game data",
    "legally obtained",
    "rom"
   ],
   "smoke_outcome": "window_opened_kept_running",
   "bucket": "window_opened_kept_running",
   "runs_without_player_files": true,
   "executable": "<build>/babel-recomp",
   "candidates": 1,
   "exit_code": null,
   "timed_out": true,
   "seconds_alive": 45,
   "windows": [
    "\"Illusion Of Gaia Usa \u2014 Launcher\": (\"babel-recomp\" \"babel-recomp\")  1100x688+90+16  +90+16"
   ],
   "asked_for_files": true,
   "mentioned_files": [
    "config.ini",
    "keybinds.ini"
   ],
   "stderr_tail": [
    "[host +0.002s] launcher: opening GUI",
    "[launcher] SDL runtime 3.4.10 (SDL-release-3.4.10-0-g8e37db5e7)",
    "[Keybinds] Wrote keybinds.ini",
    "[rui] color emoji backend: freetype+harfbuzz; flags: bundled sheet",
    "XIO:  fatal IO error 2 (No such file or directory) on X server \":99\"",
    "      after 5407 requests (5407 known processed) with 0 events remaining."
   ],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:50:24+00:00"
  },
  {
   "id": "p051",
   "repo": "https://github.com/Yokimitsuro/khdays-port",
   "title": "Kingdom Hearts 358/2 Days matching decompilation",
   "platform": "Windows x64",
   "outcome_reported": "Partial",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 36,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
    "game data",
    "iso",
    "legally obtained",
    "original game",
    "rom"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "tests_or_libraries_only",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:47:36+00:00"
  },
  {
   "id": "p052",
   "repo": "https://github.com/sonofskywalker3/khdays-358-android",
   "title": "Kingdom Hearts 358/2 Days: reverse engineered with AI",
   "platform": "Android",
   "outcome_reported": "Partial",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 37,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
    "game data",
    "iso",
    "legally obtained",
    "original game",
    "rom"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "tests_or_libraries_only",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:47:39+00:00"
  },
  {
   "id": "p053",
   "repo": "https://github.com/Cor3Duo/kirikae",
   "title": "Kirikae recompiled \u00b7 Reversed with AI",
   "platform": "Windows x64, Linux x64",
   "outcome_reported": "Partial",
   "build_system": "cargo",
   "build_result": "built",
   "build_seconds": 314,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
    "game files"
   ],
   "smoke_outcome": "exited_clean",
   "bucket": "exited_clean",
   "runs_without_player_files": false,
   "executable": "<repo>/target/release/kirikae",
   "candidates": 2,
   "exit_code": 0,
   "timed_out": false,
   "seconds_alive": 21,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40855295076",
   "checked_at": "2026-10-29T10:15:50+00:00"
  },
  {
   "id": "p057",
   "repo": "https://github.com/AndrewAltimit/legend-of-legaia-re",
   "title": "Legend of Legaia: Legend of Legaia Reverse Engineering",
   "platform": "PlayStation",
   "outcome_reported": "Partial",
   "build_system": "cargo",
   "build_result": "built",
   "build_seconds": 535,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
    "game data",
    "iso",
    "original game",
    "retail",
    "rom"
   ],
   "smoke_outcome": "exited_asking_for_files",
   "bucket": "exited_asking_for_files",
   "runs_without_player_files": false,
   "executable": "<repo>/target/release/asset-viewer",
   "candidates": 10,
   "exit_code": 1,
   "timed_out": false,
   "seconds_alive": 24,
   "windows": [],
   "asked_for_files": true,
   "mentioned_files": [
    "disc.bin",
    "extracted/PROT.DAT"
   ],
   "stderr_tail": [
    "",
    "  - To browse your disc with buttons, start legaia-studio instead.",
    "  - To use this viewer, unpack the disc first:",
    "        legaia-extract \"<your disc.bin>\" --out extracted",
    "    then start asset-viewer from the folder holding \"extracted\" (it opens",
    "    extracted/PROT.DAT), or run `asset-viewer --help` for every view."
   ],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:57:18+00:00"
  },
  {
   "id": "p060",
   "repo": "https://github.com/AlmazProud/metal-slug-3-recomp",
   "title": "Metal Slug 3 (Neo Geo MVS, 2000) recompiled",
   "platform": "Neo Geo to Windows",
   "outcome_reported": "Partial",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 10,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
    "game data",
    "game files",
    "rom"
   ],
   "smoke_outcome": "printed_usage",
   "bucket": "printed_usage",
   "runs_without_player_files": false,
   "executable": "<build>/src/dump_cycles",
   "candidates": 3,
   "exit_code": 2,
   "timed_out": false,
   "seconds_alive": 20,
   "windows": [],
   "asked_for_files": true,
   "mentioned_files": [
    "output.bin"
   ],
   "stderr_tail": [
    "usage: dump_cycles <output.bin>"
   ],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:47:42+00:00"
  },
  {
   "id": "p066",
   "repo": "https://github.com/ptitty12/mvp2005-decomp",
   "title": "MVP Baseball 2005 (GameCube, USA rev 0) decompilation",
   "platform": "GameCube to web browser",
   "outcome_reported": "Partial",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 63,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
    "game data",
    "game files",
    "iso",
    "retail",
    "rom"
   ],
   "smoke_outcome": "printed_usage",
   "bucket": "printed_usage",
   "runs_without_player_files": false,
   "executable": "<build>/mods/mvp-pack",
   "candidates": 8,
   "exit_code": 2,
   "timed_out": false,
   "seconds_alive": 22,
   "windows": [],
   "asked_for_files": true,
   "mentioned_files": [],
   "stderr_tail": [
    "usage: mvp-pack validate [--disc DISC] [--json] PACK... | apply --disc DISC --out DIR [--json] PACK... | hash PACK... | mount-check --disc IMAGE PACK...  [--slot-sha1 HEX] [--slot-count N]"
   ],
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   "checked_at": "2026-10-29T09:48:49+00:00"
  },
  {
   "id": "p077",
   "repo": "https://github.com/wastelandgunner/pokemon-colosseum-recompiled",
   "title": "Pok\u00e9mon Colosseum recompiled with Claude \u00b7 Reversed with AI",
   "platform": "Nintendo GameCube / Rust",
   "outcome_reported": "Partial",
   "build_system": "cargo",
   "build_result": "built",
   "build_seconds": 427,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
    "game data",
    "iso"
   ],
   "smoke_outcome": "printed_usage",
   "bucket": "printed_usage",
   "runs_without_player_files": false,
   "executable": "<repo>/target/release/colo-tool",
   "candidates": 10,
   "exit_code": 0,
   "timed_out": false,
   "seconds_alive": 20,
   "windows": [],
   "asked_for_files": true,
   "mentioned_files": [
    "file.dat",
    "scene.json"
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   "checked_at": "2026-10-29T09:55:05+00:00"
  },
  {
   "id": "p080",
   "repo": "https://github.com/thebardockgames/Precursor",
   "title": "Precursor: reverse engineered with Claude",
   "platform": "Android (arm64-v8a)",
   "outcome_reported": "Partial",
   "build_system": "cmake",
   "build_result": "timeout",
   "build_seconds": 1180,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "iso"
   ],
   "smoke_outcome": "not_built",
   "bucket": "not_built",
   "runs_without_player_files": false,
   "executable": null,
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   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T10:07:19+00:00"
  },
  {
   "id": "p092",
   "repo": "https://github.com/TheRealestNwah/sotc-decomp",
   "title": "Shadow of the Colossus (PS2, NTSC-U) matching decompilation",
   "platform": "PlayStation 2",
   "outcome_reported": "Partial",
   "build_system": "python",
   "build_result": "built",
   "build_seconds": 8,
   "readme_needs_assets": true,
   "asset_signals": [
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    "original game"
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   "smoke_outcome": "no_executable_found",
   "bucket": "no_native_program",
   "runs_without_player_files": false,
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   "exit_code": null,
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   "seconds_alive": null,
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   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:47:41+00:00"
  },
  {
   "id": "p111",
   "repo": "https://github.com/seco560/OpenTonic",
   "title": "Tonic Trouble: seco560/OpenTonic \u00b7 Reversed with AI",
   "platform": "macOS, Linux",
   "outcome_reported": "Partial",
   "build_system": "make",
   "build_result": "built",
   "build_seconds": 12,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
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    "game data",
    "game files",
    "original disc",
    "original game",
    "retail"
   ],
   "smoke_outcome": "ran_self_test",
   "bucket": "ran_self_test",
   "runs_without_player_files": false,
   "executable": "<repo>/core/build/playcheck",
   "candidates": 6,
   "exit_code": 0,
   "timed_out": false,
   "seconds_alive": 26,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:49:10+00:00"
  },
  {
   "id": "p119",
   "repo": "https://github.com/ethannicholas/bluestorm-recomp",
   "title": "Wave Race: Blue Storm recompiled with Claude",
   "platform": "Nintendo GameCube",
   "outcome_reported": "Partial",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 24,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
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    "iso",
    "legally obtained",
    "rom"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "tests_or_libraries_only",
   "runs_without_player_files": false,
   "executable": null,
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   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
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   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:48:45+00:00"
  },
  {
   "id": "p126",
   "repo": "https://github.com/ILFforever/YW4Recomp",
   "title": "Yo-kai Watch 4++ (Nintendo Switch, final update) recompiled",
   "platform": "Windows, Linux",
   "outcome_reported": "Partial",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 2,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
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    "game files",
    "original game"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "nothing_built",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
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   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:48:31+00:00"
  },
  {
   "id": "r002",
   "repo": "https://github.com/ekwoka/Battlefield-2142-Decomp",
   "title": "Battlefield 2142 decompilation with Claude",
   "platform": "macOS",
   "outcome_reported": "Research",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 154,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
    "game files",
    "retail"
   ],
   "smoke_outcome": "printed_usage",
   "bucket": "printed_usage",
   "runs_without_player_files": false,
   "executable": "<build>/src/Main/bf2142",
   "candidates": 1,
   "exit_code": 2,
   "timed_out": false,
   "seconds_alive": 20,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [
    "symbols/BF2142.exe"
   ],
   "stderr_tail": [
    "usage: bf2142 --game <BF2142 install dir> [--api symbols/BF2142.exe.console.csv]"
   ],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:51:16+00:00"
  },
  {
   "id": "r003",
   "repo": "https://github.com/Yharnam-Hunters/Paleblood",
   "title": "Bloodborne (CUSA03173) decompilation with Claude",
   "platform": "Linux",
   "outcome_reported": "Research",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 4,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
    "game data",
    "game files",
    "iso"
   ],
   "smoke_outcome": "printed_usage",
   "bucket": "printed_usage",
   "runs_without_player_files": false,
   "executable": "<build>/runtime/pbboot",
   "candidates": 1,
   "exit_code": 2,
   "timed_out": false,
   "seconds_alive": 25,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [
    "NID_DB.xml",
    "OUT.json"
   ],
   "stderr_tail": [
    "usage: pbboot EBOOT.elf [--module MODULE.elf]... [--stub-module ID:NAME]... [--nids NID_DB.xml]",
    "              [--status OUT.json] [--timeout S] [--trace]",
    "       pbboot EBOOT.elf [--module MODULE.elf]... --imports [--nids NID_DB.xml]"
   ],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:48:51+00:00"
  },
  {
   "id": "r006",
   "repo": "https://github.com/gustavocanepa/gt4-native",
   "title": "Gran Turismo 4 (PC port experiment) matching decompilation",
   "platform": "PC (from PlayStation 2)",
   "outcome_reported": "Research",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 5,
   "readme_needs_assets": true,
   "asset_signals": [
    "game data",
    "legally obtained",
    "original game"
   ],
   "smoke_outcome": "printed_usage",
   "bucket": "printed_usage",
   "runs_without_player_files": false,
   "executable": "<build>/gt4_elf_inspect",
   "candidates": 2,
   "exit_code": 2,
   "timed_out": false,
   "seconds_alive": 28,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [
    "Usage: gt4_elf_inspect <path-to-user-supplied-ELF>"
   ],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:49:40+00:00"
  },
  {
   "id": "r011",
   "repo": "https://github.com/bitplane/nokia-dct3-re",
   "title": "Nokia DCT3: reverse engineered with AI \u00b7 Reversed with AI",
   "platform": "Linux",
   "outcome_reported": "Research",
   "build_system": "make",
   "build_result": "built",
   "build_seconds": 0,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
    "iso",
    "legally obtained",
    "rom"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "nothing_built",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
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   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:48:57+00:00"
  },
  {
   "id": "r014",
   "repo": "https://github.com/rages4calm/pcenginerecomp",
   "title": "PC Engine / TurboGrafx-16: rages4calm/pcenginerecomp",
   "platform": "Cross-platform",
   "outcome_reported": "Research",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 343,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
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    "iso",
    "original disc",
    "retail",
    "rom"
   ],
   "smoke_outcome": "printed_usage",
   "bucket": "printed_usage",
   "runs_without_player_files": false,
   "executable": "<build>/pce-checkpoint-probe",
   "candidates": 8,
   "exit_code": 1,
   "timed_out": false,
   "seconds_alive": 23,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [
    "checkpoint create|resume|reject|profile CASE native|interpreter FILE NEW_CAPTURE"
   ],
   "run_id": "40855295076",
   "checked_at": "2026-10-29T10:16:25+00:00"
  },
  {
   "id": "w007",
   "repo": "https://github.com/sedthh/batch_and_vibe",
   "title": "Black & White (Lionhead, 2001): reverse engineered with AI",
   "platform": "Windows",
   "outcome_reported": "Works",
   "build_system": "python",
   "build_result": "built",
   "build_seconds": 5,
   "readme_needs_assets": true,
   "asset_signals": [
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    "original game"
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   "smoke_outcome": "no_executable_found",
   "bucket": "no_native_program",
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   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
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   "checked_at": "2026-10-29T09:45:24+00:00"
  },
  {
   "id": "w009",
   "repo": "https://github.com/Druthulu/BFM-decomp",
   "title": "Brave Fencer Musashi (USA) matching decompilation",
   "platform": "Linux (WSL2 Ubuntu 24.04)",
   "outcome_reported": "Works",
   "build_system": "make",
   "build_result": "built",
   "build_seconds": 1,
   "readme_needs_assets": true,
   "asset_signals": [
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    "original disc",
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   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:45:56+00:00"
  },
  {
   "id": "w020",
   "repo": "https://github.com/z3xox/Tenkaichi3Decomp",
   "title": "Dragon Ball Z: Budokai Tenkaichi 3 matching decompilation",
   "platform": "Linux, Windows 10/11, macOS (experimental)",
   "outcome_reported": "Works",
   "build_system": "build_sh",
   "build_result": "built",
   "build_seconds": 524,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
    "game data",
    "iso",
    "legally obtained",
    "retail",
    "rom"
   ],
   "smoke_outcome": "missing_runtime_library",
   "bucket": "missing_runtime_library",
   "runs_without_player_files": false,
   "executable": "<repo>/port/build_release/bt3_64",
   "candidates": 4,
   "exit_code": 127,
   "timed_out": false,
   "seconds_alive": 21,
   "windows": [],
   "asked_for_files": true,
   "mentioned_files": [
    "libSDL3.so"
   ],
   "stderr_tail": [
    "/tmp/target/port/build_release/bt3_64: error while loading shared libraries: libSDL3.so.0: cannot open shared object file: No such file or directory"
   ],
   "run_id": "40855295076",
   "checked_at": "2026-10-29T10:19:57+00:00"
  },
  {
   "id": "w022",
   "repo": "https://github.com/r331/driver",
   "title": "Driver (PC, 1999) decompilation \u00b7 Reversed with AI",
   "platform": "Linux, macOS",
   "outcome_reported": "Works",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 21,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
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    "game data",
    "game files",
    "iso",
    "legally obtained",
    "original game"
   ],
   "smoke_outcome": "exited_asking_for_files",
   "bucket": "exited_asking_for_files",
   "runs_without_player_files": false,
   "executable": "<build>/driver",
   "candidates": 1,
   "exit_code": 1,
   "timed_out": false,
   "seconds_alive": 23,
   "windows": [],
   "asked_for_files": true,
   "mentioned_files": [],
   "stderr_tail": [
    "\u041d\u0435 \u043d\u0430\u0439\u0434\u0435\u043d\u044b \u0434\u0430\u043d\u043d\u044b\u0435 \u0438\u0433\u0440\u044b: \u0443\u043a\u0430\u0436\u0438\u0442\u0435 \u043f\u0430\u043f\u043a\u0443 Data_Files \u0441 \u0432\u0430\u0448\u0435\u0433\u043e \u0434\u0438\u0441\u043a\u0430: --data <\u043f\u0443\u0442\u044c>"
   ],
   "run_id": "40855295076",
   "checked_at": "2026-10-29T10:10:56+00:00"
  },
  {
   "id": "w023",
   "repo": "https://github.com/maxgraf96/ee-macos",
   "title": "Empire Earth Gold (PC, 2001) recompiled with Claude Opus 5.5",
   "platform": "Windows PC to macOS (Apple Silicon)",
   "outcome_reported": "Works",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 3,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
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   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "nothing_built",
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   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
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   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:45:32+00:00"
  },
  {
   "id": "w025",
   "repo": "https://github.com/ethannicholas/fzerogx-recomp",
   "title": "F-Zero GX: ethannicholas/fzerogx-recomp \u00b7 Reversed with AI",
   "platform": "Windows, macOS, Quest 3, Apple Vision Pro",
   "outcome_reported": "Works",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 25,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
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    "original game",
    "rom"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "tests_or_libraries_only",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
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   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:45:42+00:00"
  },
  {
   "id": "w031",
   "repo": "https://github.com/jkdansereau/goldeneye-pc-port",
   "title": "GoldenEye 007 (Nintendo 64, 1997) port with Claude Sonnet 5",
   "platform": "Nintendo 64 to Windows / Linux / Steam Deck",
   "outcome_reported": "Works",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 19,
   "readme_needs_assets": true,
   "asset_signals": [
    "baserom",
    "copy of the game",
    "dump",
    "game data",
    "game files",
    "original game",
    "retail",
    "rom"
   ],
   "smoke_outcome": "exited_asking_for_files",
   "bucket": "exited_asking_for_files",
   "runs_without_player_files": false,
   "executable": "<build>/ge007.x86_64",
   "candidates": 1,
   "exit_code": 1,
   "timed_out": false,
   "seconds_alive": 23,
   "windows": [],
   "asked_for_files": true,
   "mentioned_files": [
    "/tmp/build/data/ge007.ini",
    "baserom.u.z64",
    "data/ge007.ini",
    "ge007.ntsc-final.z64"
   ],
   "stderr_tail": [
    "[INFO ] config: no /tmp/build/data/ge007.ini yet; writing defaults",
    "[INFO ] config: wrote data/ge007.ini",
    "[INFO ] all-unlocked: Game.AllUnlocked=0 (levels flag 0, 007 flag 0)",
    "[ERROR] romdataInit: no ROM found (tried ge007.ntsc-final.z64|baserom.u.z64 in data/ and exe dir)",
    "[ERROR] Failed to load the ROM (no .z64 in the data/ dir, asset conversion failed, or it could not be mapped): see the earlier log lines for the cause",
    "[INFO ] config: wrote data/ge007.ini"
   ],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:46:16+00:00"
  },
  {
   "id": "w038",
   "repo": "https://github.com/griches/JamesPond2RobocodRecomp",
   "title": "James Pond 2: Codename RoboCod recompiled with Claude",
   "platform": "Windows, macOS, Linux, Steam Deck, PlayStation 5",
   "outcome_reported": "Works",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 50,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
    "game data",
    "original game"
   ],
   "smoke_outcome": "printed_usage",
   "bucket": "printed_usage",
   "runs_without_player_files": false,
   "executable": "<build>/jp2-recomp",
   "candidates": 2,
   "exit_code": 1,
   "timed_out": false,
   "seconds_alive": 20,
   "windows": [],
   "asked_for_files": true,
   "mentioned_files": [
    "cov.bin"
   ],
   "stderr_tail": [
    "usage: /tmp/build/jp2-recomp --adf game.adf --out dir [--coverage cov.bin] [--seed hex] [--test-out f]"
   ],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:46:25+00:00"
  },
  {
   "id": "w044",
   "repo": "https://github.com/AlmazProud/metal-slug-5-recomp",
   "title": "Metal Slug 5 (Neo Geo MVS) recompiled \u00b7 Reversed with AI",
   "platform": "Neo Geo (68000/Z80) to Windows",
   "outcome_reported": "Works",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 14,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
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    "game data",
    "game files",
    "rom"
   ],
   "smoke_outcome": "printed_usage",
   "bucket": "printed_usage",
   "runs_without_player_files": false,
   "executable": "<build>/src/dump_cycles",
   "candidates": 3,
   "exit_code": 2,
   "timed_out": false,
   "seconds_alive": 23,
   "windows": [],
   "asked_for_files": true,
   "mentioned_files": [
    "output.bin"
   ],
   "stderr_tail": [
    "usage: dump_cycles <output.bin>"
   ],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:46:19+00:00"
  },
  {
   "id": "w045",
   "repo": "https://github.com/hivvu/scale-miniatures",
   "title": "Micro Machines (PC, DOS, 1994): reverse engineered with AI",
   "platform": "DOS to web browser",
   "outcome_reported": "Works",
   "build_system": "npm",
   "build_result": "built",
   "build_seconds": 13,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
    "game data",
    "game files",
    "retail"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "no_native_program",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:45:44+00:00"
  },
  {
   "id": "w047",
   "repo": "https://github.com/kDylanHayes/mystery-house-decompilation",
   "title": "Hi-Res Adventure #1: Mystery House (Apple II, 1980)",
   "platform": "Apple II",
   "outcome_reported": "Works",
   "build_system": "build_sh",
   "build_result": "built",
   "build_seconds": 3,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
    "original game",
    "rom"
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   "smoke_outcome": "no_executable_found",
   "bucket": "nothing_built",
   "runs_without_player_files": false,
   "executable": null,
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   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:45:23+00:00"
  },
  {
   "id": "w051",
   "repo": "https://github.com/blakebratcher/ntm-decomp",
   "title": "Neo Turf Masters (Neo Geo, 1996) decompilation",
   "platform": "68000 and Z80 assembly",
   "outcome_reported": "Works",
   "build_system": "make",
   "build_result": "built",
   "build_seconds": 0,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
    "retail",
    "rom"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "nothing_built",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:45:15+00:00"
  },
  {
   "id": "w054",
   "repo": "https://github.com/Jared-woodruff/OMF-2097-Remastered",
   "title": "One Must Fall 2097: One Must Fall 2097 Remastered",
   "platform": "Windows, macOS, Linux, Web",
   "outcome_reported": "Works",
   "build_system": "npm",
   "build_result": "built",
   "build_seconds": 8,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "game data",
    "original game"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "no_native_program",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:45:49+00:00"
  },
  {
   "id": "w056",
   "repo": "https://github.com/PS1Recomp/ps1-recomp",
   "title": "PlayStation 1 games: PS1Recomp \u00b7 Reversed with AI",
   "platform": "Linux, macOS",
   "outcome_reported": "Works",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 120,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
    "iso",
    "rom"
   ],
   "smoke_outcome": "printed_usage",
   "bucket": "printed_usage",
   "runs_without_player_files": false,
   "executable": "<build>/ps1Runtime/ps1Runtime",
   "candidates": 3,
   "exit_code": 1,
   "timed_out": false,
   "seconds_alive": 23,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [
    "Usage: ps1Runtime <ps1_elf_or_iso> [disc_image] [--config game.toml]",
    "       ps1Runtime --config game.toml"
   ],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:48:33+00:00"
  },
  {
   "id": "w064",
   "repo": "https://github.com/vibecodekun/shantaerecomp",
   "title": "Shantae recompiled with Claude \u00b7 Reversed with AI",
   "platform": "Game Boy Color / Windows and Linux",
   "outcome_reported": "Works",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 38,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
    "original game",
    "rom"
   ],
   "smoke_outcome": "printed_usage",
   "bucket": "printed_usage",
   "runs_without_player_files": false,
   "executable": "<build>/bin/gbrecomp",
   "candidates": 1,
   "exit_code": 1,
   "timed_out": false,
   "seconds_alive": 25,
   "windows": [],
   "asked_for_files": true,
   "mentioned_files": [
    ".gb/.gbc"
   ],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:46:49+00:00"
  },
  {
   "id": "w069",
   "repo": "https://github.com/ogdanimal/SkiesOfArcadiaLegends-Recomp",
   "title": "Skies of Arcadia Legends recompiled with Claude Opus 5.5",
   "platform": "GameCube",
   "outcome_reported": "Works",
   "build_system": "make",
   "build_result": "built",
   "build_seconds": 0,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
    "game data",
    "game files",
    "iso",
    "original disc",
    "original game"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "nothing_built",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:46:14+00:00"
  },
  {
   "id": "w076",
   "repo": "https://github.com/pakompom/SpaceRangers1_decomp",
   "title": "Space Rangers 1 (PC, v1.7.2 English Steam) decompilation",
   "platform": "Windows PC",
   "outcome_reported": "Works",
   "build_system": "cargo",
   "build_result": "built",
   "build_seconds": 56,
   "readme_needs_assets": true,
   "asset_signals": [
    "game data"
   ],
   "smoke_outcome": "printed_usage",
   "bucket": "printed_usage",
   "runs_without_player_files": false,
   "executable": "<repo>/target/release/decomp",
   "candidates": 10,
   "exit_code": 2,
   "timed_out": false,
   "seconds_alive": 21,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [
    "  signatures  Audit entry-register homes and return cleanup",
    "  sizes       Measure unique native instruction storage",
    "  help        Print this message or the help of the given subcommand(s)",
    "",
    "Options:",
    "  -h, --help  Print help"
   ],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:46:37+00:00"
  },
  {
   "id": "w084",
   "repo": "https://github.com/dyzz/srw64-recomp",
   "title": "Super Robot Wars 64: dyzz/srw64-recomp (Marchwind 64)",
   "platform": "Windows, macOS, Linux, Steam Deck, Android, Nintendo Switch",
   "outcome_reported": "Works",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 17,
   "readme_needs_assets": true,
   "asset_signals": [
    "game data",
    "rom"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "tests_or_libraries_only",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:46:21+00:00"
  },
  {
   "id": "w090",
   "repo": "https://github.com/TekRantGaming/simpsons-wrestling-recompiled",
   "title": "The Simpsons Wrestling recompiled with Claude",
   "platform": "Windows 10/11 (64-bit), Linux (64-bit)",
   "outcome_reported": "Works",
   "build_system": "cmake",
   "build_result": "built",
   "build_seconds": 139,
   "readme_needs_assets": true,
   "asset_signals": [
    "game files",
    "original game"
   ],
   "smoke_outcome": "exited_asking_for_files",
   "bucket": "exited_asking_for_files",
   "runs_without_player_files": false,
   "executable": "<build>/SimpsonsWrestling_Recompiled",
   "candidates": 1,
   "exit_code": 1,
   "timed_out": false,
   "seconds_alive": 23,
   "windows": [],
   "asked_for_files": true,
   "mentioned_files": [
    "/path/to/SCPH1001.BIN",
    "/path/to/game.cue",
    "/tmp/build/overlay_captures.json"
   ],
   "stderr_tail": [
    "psxrecomp: main() entered",
    "psxrecomp: no graphical file picker on this platform \u2014 'Select SimpsonsWrestling disc image (.cue / .bin / .img / .iso / .car / .chd)'",
    "  must be supplied on the command line:  --disc <path>",
    "  Example:  ./<game-exe> --game game.toml --bios /path/to/SCPH1001.BIN --disc /path/to/game.cue",
    "  (or set the path in game.toml). See the game's README, \"Building From Source\".",
    "psxrecomp: no disc image selected; exiting."
   ],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:48:08+00:00"
  },
  {
   "id": "w093",
   "repo": "https://github.com/jbeaumont/ultima4-companion",
   "title": "Ultima IV: Quest of the Avatar reverse engineered with AI",
   "platform": "Windows 10 or 11",
   "outcome_reported": "Works",
   "build_system": "npm",
   "build_result": "built",
   "build_seconds": 6,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "game files"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "no_native_program",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:45:33+00:00"
  },
  {
   "id": "w094",
   "repo": "https://github.com/rehan-remade/universal-modder",
   "title": "Age of Empires II: DE, Terraria reverse engineered with AI",
   "platform": "PC",
   "outcome_reported": "Works",
   "build_system": "python",
   "build_result": "built",
   "build_seconds": 10,
   "readme_needs_assets": true,
   "asset_signals": [
    "dump",
    "game files"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "no_native_program",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:46:05+00:00"
  },
  {
   "id": "w097",
   "repo": "https://github.com/mr-finster/vf1-recomp",
   "title": "Virtua Fighter (Sega Model 1 arcade, 1993) recompiled",
   "platform": "Arcade (Model 1) to macOS / Windows / Steam Deck",
   "outcome_reported": "Works",
   "build_system": "make",
   "build_result": "built",
   "build_seconds": 0,
   "readme_needs_assets": true,
   "asset_signals": [
    "copy of the game",
    "dump",
    "game data",
    "game files",
    "rom"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "nothing_built",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:46:01+00:00"
  },
  {
   "id": "w100",
   "repo": "https://github.com/s-macke/weltendaemmerung",
   "title": "Weltend\u00e4mmerung port with Claude Opus 4.5",
   "platform": "Commodore 64",
   "outcome_reported": "Works",
   "build_system": "npm",
   "build_result": "built",
   "build_seconds": 5,
   "readme_needs_assets": true,
   "asset_signals": [
    "game data",
    "rom"
   ],
   "smoke_outcome": "no_executable_found",
   "bucket": "no_native_program",
   "runs_without_player_files": false,
   "executable": null,
   "candidates": 0,
   "exit_code": null,
   "timed_out": null,
   "seconds_alive": null,
   "windows": [],
   "asked_for_files": false,
   "mentioned_files": [],
   "stderr_tail": [],
   "run_id": "40852003963",
   "checked_at": "2026-10-29T09:46:08+00:00"
  }
 ]
}